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quattj
quattj
Janis Legzdinsh
quattj
Alt-tabing was a problem in first versions, but later it was fixed and was working fine.<br><br>I still get problems with it. It will usually give either an "V_Update: Failed to lock screen Stack Trace: VSoftwareDrawer::Update <- SCR_Update <- Host_Frame" in software mode or... hmmm, seems to work fine in OpenGL.<br>So I guess mainly in software mode.<br><br>I will try with the older version again to check the network joining.<br><br>I can also try on a computer I have with XP to see how vlaunch behaves.
quattj
2) Can you try it now with that older version of Vavoom to see if it works there and not in current version.<br>Hmmm, interesting... I guess I just never ran this computer as the server... from the computer directly connected to the internet, I can join using the name of the other computer, but from the other computer, I have to use the internet assigned ip address. It does the same in both version... old and new...<br><br>so [INTERNET] -- [MONKEYHEAD] -- [PICKLESQUEEZE]<br><br>From MonkeyHead, I can join using "PickleSqueeze" for the server to join, and it is also found if I click "Search for games"<br><br>From PickleSqueeze, the only way I can join is by entering the actual IP address of MonkeyHead, and it is not found in the "Search for games" option...<br><br>
4) Strange, it works fine in Win2k and should work also in XP. I can't test it on XP myself.<br><br>I tried it on my computer with XP. It seems to work OK. I'll have to have my brother test it some more. Maybe it's something to do with the way the Chinese version of XP is set up... I'll let you know how it goes. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --><br><br>
1) The networking code is almost 100% from Quake. Can you get Quake to work?<br><br>We'll give it a shot... when I can get him online at the same time as me ;D
quattj
3) You mean dedicated server - maybe, but since there were no serious changes in engine in server part, it should work.<br>I tried using it between my computers. Every time, it pops up this error:<br>host_error: cl_readfromserver: lost server connection<br>sending clc_disconnect<br><br>I tried again using 1.15.2 as the server (non-dedicated) and it ran fine.<br><br>As for the other connection problem, we are also trying to play with my friend who is in Florida. As he is in the same time zone, it is a bit easier to try :)<br><br>I tried running the server so he could join, but every time he tried connecting, his computer would freeze, but on mine in the console it would show he connected.<br><br>So I had him be the server, and I was able to connect, but it ran absolutely horrible. He could move around fine, but everything I did was delayed by almost two minutes. I got these errors in my console:<br><br>cl_writetoserver: can't send<br>dropped 72 datagram(s)<br>duplicate ack received<br>failed to create sound buffer<br>an invalid parameter was passed to the returning function<br><br>I will have to send Quake to both of them so we can test it. I have played Quake online many many times before and never had any problems. I'll see how it goes with my brother and our friend. ???
quattj
I will have to send Quake to both of them so we can test it. I have played Quake online many many times before and never had any problems.<br>Does it matter what version of Quake we use? Normally I use glQuake, and never have problems with it. But I don't know if they changed the drivers for it from the original quake. I just tried the original and it runs fine as well. Both connecting to quake.shmack.net or whatever the server is. Anyway, like I said, I'll get it to my brother and our friend so we can test.
Janis Legzdinsh
quattj
Maybe I should look at the QuakeWorld and Quake2 networking code to see how it's been changed.<br>Well, you can, but regular Quake network does work fine for me...<br>
Janis Legzdinsh